Hello, this is Nagata from Hobo Nikkan Itoi Shinbun. Three years after the production of MOTHER 3 was restarted, I interviewed MOTHER 3 creator Shigesato Itoi. This wasn’t a conventional interview, with a third party lobbing questions, because I accompanied Itoi on most of his visits to the team during development. As a result I feel that we were able to set aside the usual pleasantries and atmosphere-building and reach the genuine core of the matter without embellishment. Consider these the liner notes for a new work, released after a twelve-year hiatus.

This article is available in Japanese, English. > Japanese(日本語)

Part 1

Restarting MOTHER 3

2006-04-18-TUE
Part 2

Everyone’s MOTHER

2006-04-19-WED
Part 3

A Three-Man Decision

2006-04-20-THU
Part 4

The Original “MOTHER 3”

2006-04-21-FRI
Part 5

Something that’s not MOTHER 3

2006-04-24-MON
Part 6

Crafting the Vessel of a Game

2006-04-25-TUE
Part 7

Working Overnight

2006-04-26-WED
Part 8

The Beast within the Creative

2006-04-27-THU
Part 9

A Story About Family

2006-04-28-FRI
Part 10

Copy, Confidence, and Self-Restraint

2006-05-01-MON
Last Part

Shigesato Itoi and Games

2006-05-02-TUE