Hello, this is Nagata from Hobo Nikkan Itoi Shinbun. Three years after the production of MOTHER 3 was restarted, I interviewed MOTHER 3 creator Shigesato Itoi. This wasn’t a conventional interview, with a third party lobbing questions, because I accompanied Itoi on most of his visits to the team during development. As a result I feel that we were able to set aside the usual pleasantries and atmosphere-building and reach the genuine core of the matter without embellishment. Consider these the liner notes for a new work, released after a twelve-year hiatus.

This article is available in Japanese, English. > Japanese(日本語)

Part 10

Copy, Confidence, and Self-Restraint

Come to think of it, there aren’t many works you’ve created on your own.

Itoi
There aren’t, are there?

There are plenty of things you’ve been a part of or initiated, but there aren’t really any works out there that you’ve done all on your own.

Itoi
That’s because making things is hard.

(Laughs)

Itoi
When time is not on your side, there’s not a whole lot you can make. Making a living as a creator is also completely different from any other field. From a bigger perspective, I’m not working as a creator in a way that involves creating something in exchange for my own time.

With MOTHER 3, though, you’re clearly the creator.

Itoi
Yeah, which is rare. I’m both a creator and a company president.

(Laughs)

Itoi
And I’m surprisingly not greedy.
(laughs)

Or rather, you’re working on something totally different than usual. When you were promoting it, you would answer questions with “I dunno.”

Itoi
No, seriously though, I dunno.

(Laughs)

Itoi
I guess I paid attention to… the Amazon sales ranking?

Ahaha!

Itoi
I would think, “Is this good…?” And I’d wonder to myself about it, since I figured the sales ranking only applied to Amazon, anyway.

It would be easier if you had nothing to do with the project, and someone came up to you to ask if you could sell this game they have called MOTHER 3.

Itoi
That would be much easier. It’s hard for me to figure out what to do on this end.

Something that surprised me when I started working at your company is that you don’t actually handle the MOTHER commercials and everything yourself.

Itoi
Oh, certainly not.

So you just judge what the agency comes up with?

Itoi
That’s right. I write the copy, at least. I also made the request to work with Takuya Kimura during MOTHER 2.

But the storyboard was made by the ad agency. The same went for the MOTHER 3 commercial, which you didn’t come up with.

Itoi
Right.

けっこう、意外でしたよ?

Itoi
そう?

Why didn’t you make the commercial yourself?

Itoi
Because it’s hard.

It’s hard?!

Itoi
It’s hard.

Is it hard?

Itoi
It feels like I’d be showing off.

Hmm, I guess so.

Itoi
That’s hard.

But everyone does that.

Itoi
So what? (Laughs)

Anyway, the slogan for MOTHER 3 was “Strange, funny, and heartrending.”

Itoi
Yeah.

That’s pretty straightforward.

Itoi
You think so?

I mean, MOTHER 2 had the slogan “Adults, children, and even your older sister.” That was less about the game’s content, and more like foreshadowing the modern game industry.

Itoi
Yeah. Now that you mention it, that could have been copy for the Nintendo DS. (Laughs)

Exactly! (Laughs) From that angle, that slogan basically applied to the very concept of gaming, rather than just the game MOTHER 2.

Itoi
Yeah.

The slogan for 3 speaks directly to the game itself.

Itoi
I suppose that was because I basically had to reintroduce myself.

Ah.

Itoi
We’d done this before already, so I didn’t want to loudly announce, “Hey, we’re back!” Given the circumstances, I wanted everything a bit more reserved.

I see.

Itoi
So even if people knew I was Shigesato Itoi, I would say, “Hello, I’m Shigesato Itoi.” There’s a strong sense of formality and respect this time around.

And a little self-restraint. (Laughs)

Itoi
And that. (Laughs) I suppose restraining myself became a habit once I’d already cancelled the game once. I wanted to behave myself until the game actually came out. (Laughs)

Oh, pull yourself together.

Itoi
Hey, I have confidence! I do. I don’t mind announcing that.

But when it comes to announcing “I’m great!”...

Itoi
I’d rather not...

(Laughs)

Itoi
All we can do is trust. I believe that people who play the game first will be honest about what they liked and what they didn't, and there will be a good balance as more people play.

(To be continued)

2006-05-01-MON