Dwarf Studio's way of enjoying everything they make-

Have you already seen it?
The Hobonichi Techo Day-Free has a cute flipbook comic featuring a ghost. dwarf, known for creating characters such as NHK's Domo-kun, made this flipbook and short video for us. The Hobonichi Techo team worked with them for the first time and felt their energy in enjoying everything they work on. We visited their filming studio in Tokyo to see how their cute and eye-catching characters are created.

contents
contents
  • 1:5 seconds per day
  • 2:Domo-kun
  • 3:With sparkling eyes
Profile
Profile

2:どーもくん。

After filming, we moved to the meeting room to hold an interview. To the front-left is Goda, and to the back-left is Matsumoto.

Hobonichi
When I hear of dwarf, Domo-kun first comes to mind. Can I ask you how Domo-kun was created?
Goda
It was just around the 10th anniversary of NHK’s satellite broadcasting. Matsumoto heard that NHK was looking for a character to celebrate its anniversary, and suggested that we try something. We asked animators and illustrators around us to create characters, and out of the 70 ideas that came out, we picked out 10 characters and brought it to the NHK. One of those 10 was that guy.
Hobonichi
So it was chosen among those ideas. To think of it, there aren’t any characters like Domo-kun. Is it in a shape of something?
Goda
No, I hadn’t thought of anything. (Laughs) I drew a few characters, but nothing felt right and I ran out of ideas. When it was around 3-4 in the morning, I came to a point where I needed to have an idea for tomorrow’s meeting. I randomly drew circles, triangles and squares, then that face came out of nowhere. I randomly drew an outline to find out that this character might have a story behind it.
Hobonichi
So you first came up with the face, then its outline.
Goda
Exactly. After that, I somehow squeezed out an idea for the proposal, so I actually can’t answer what it really is. (Laughs) Having said that, the people at NHK immediately thought it was in the shape of a TV.
Hobonichi
Now that you say it, Domo-kun looks like a TV-shaped ghost. I also think the name “Domo-kun” is great. Did you already have this name in mind when you were doodling ideas for a character?
Goda
No, NHK asked me to come up with a name. At that time, NHK had a strict and serious image, so I thought it was up to the character for them to have a more friendly image. While I was mulling over ideas, the person next to me was on the phone.
Hobonichi
Yes.
Goda
”Oh hi, thanks for the other day, yes, see you soon”
*In Japanese, the majority of this conversation can be said using the word “domo”
Hobonichi
(Laughs)
Goda
He was able to communicate by just saying “Domo”.
Hobonichi
To think of it, “Domo” is such a all-mighty word.
Goda
I thought “this is it!”
Hobonichi
When exactly was Domo-kun born?
Matsumoto
Domo-kun debuted towards the end of the year of 1998, so just around 20 years.
Hobonichi
20 years. That’s about the same as Hobonichi. It doesn’t seem to get old.
Matsumoto
That’s true. Before I knew it, 20 years passed by. (Laughs)
Hobonichi
How are your characters born, Goda?
Goda
There isn’t a secret recipe to ensure that all the characters end up cute. I draw on my notebooks, saying this isn’t right, that isn’t right… My mind is free while I move my hands. Through this process I try to find “the one”.

The notebook Goda uses. It has the same drawing of a whale that appears in the Day-Free video.

Hobonichi
So there isn’t a method.
Goda
It’s not something I can think about thoroughly and shape in my mind. For example, if it was a cat, I’ll draw it first, and think “let’s make the eyes smaller” “let’s make it more plump” “what if it had 3 legs?”
Hobonichi
That’s exactly how Domo-kun was created, wasn’t it.
Goda
Yes, exactly.
Hobonichi
What about you Matsumoto? I believe there are offers that come in asking dwarf to create a character, but what do you as a director think is important?
Matsumoto
It’s different depending on whether it’s a character for a company, or a character in an animation or a movie, but I think the background story is crucial.
Hobonichi
Their story.
Matsumoto
It was the same when we proposed Domo-kun. While a lot of people simply drew a sketch on a single piece of paper, Goda’s proposal comprised of a few pages. In the first three pages, he illustrated where the character lived, and what it was like, but it wasn’t until the 4th page that Domo-kun finally appeared.
Hobonichi
So he described all the background details to introduce the character.
Matsumoto
I think that is what’s different to characters that are just cute. Because it’s a character, you have to be able to answer what their personalities are like and what kind of environment they are living in.
Hobonichi
I see.
Matsumoto
Of course there are times when we purposely choose not to set their backgrounds, but I believe it’s essential to think thoroughly, up to the details when coming up with a character. But… as Goda said, there isn’t an equation to success in character making. (Laughs)

(To be continued tomorrow)

A short video to celebrate the release of the monthly techo notebook, Day-Free
Director, Character designer, Animator
Tsuneo Goda
Producer
Noriko Matsumoto
Text designer & Animatior
Tomomi Komazaki
Director of photography, Editor
Kan Sugiki
Music
Masashi Iino
Production manager
Momo Hiramatsu